Tuesday, November 14, 2006


This new game begins in the port city of Sasserine. This city is surrouned in jungle.

Tuesday, April 04, 2006


One of the bugbears











The Peryton



Anna the Cleric

















Anna's Holy symbol

Thursday, March 02, 2006

OK first things first here are the wizards spells.

1st-level:5 (DC 13 where applicable)

Change Self
Enlarge
Mage Armor
Magic Missile
Shield
Silent Image
Sleep

2nd-level:4 (DC 14 where applicable)

Blur
Fog Cloud
Ghoul Touch
Invisibility
Knock
Melf's Acid Arrow
Tasha's Hideous Laughter

3rd-level:2 (DC 15 where applicable)

Flame Arrow
Lightning Bolt
Slow
Summon Monster III

4th-level:1 (DC 16 where applicable)

Fire Shield
Polymorph Other
and here is what the wizard looked like.

Thursday, February 23, 2006

It has been so very long. I have just recently started gaming again. I am going to try and gamed every Sunday. My new game started in the small fishing village of Turmalaine in the Icewind Dale of the forgotten realms.

Wednesday, August 17, 2005

It looks like we will have a game on Thursday Aug the the 18th at or about 5:30.

Tuesday, August 16, 2005

OK next game the cleric comes back. This should be good.
The last game was crazy. The players robbed a wagon. Or at least tried to. Things went bad and the halfling got caught in the back of the wagon. Their was one gaurd and one merchant. The archer (my daughter Rae playing a character for the first time she is 7) shot at the wagon wheel to one merchant and one gaurd.try and distract the fighter that had just heard the halfling. All hell broke loose then. The halfling sliced the merchants thoats from behind. The players easily dealt with the gaurds. The halfling then dressed up as the merchant and had the fighter drive the wagon to their home town of fourwinds and sold the goods to the town claiming that the fiighter had saved his life in the raid that his gaurd was killed in. The halfling had 24 and 22 for bluffs.


Like I said it was crazy. This is what happens without the cleric and a crazy halfling with skills.

Wednesday, August 03, 2005



The world of Mythara. The starting place for the adventures will be Fourwinds. This is a small way staition located between Wallfort and Skydeep. The deep waste is a sharp drop off of land that is shrowded in a dark forboding fogg. This area is home to all sorts of evil creatures including black dragons, shawdow drakes